The Lakes map is one of the biggest, with a very balanced terrain. This overlap district method is an easy way to start new districts. And, once you’ve stocked plenty of resources over there and built a barracks with your starting district workers, you can add a new district over there that’s already stocked, so you can reach metal. I recommend adding multiple resources and more water pump/ tanks on the reachable bank, which you probably spanned with a dam (just above the waterfall.) The dam here keeps water inside for the drought season. You’re not going to want to have a district without arable land until later in the game when you can adequately terraform. In addition, the river can be filled with platforms, creating a riverwalk for industrial buildings, and freeing up arable land for growing things. It is very basic, with easy access to the water and the bank opposite the river. This is the first map, and the one that is recommended for starters. Whatever you choose, there’s much to see and do already in this early access title. You are also able to create your own maps in the editor, or edit one of the game maps, and save it under a different name for playing. They come in Full size, Three quarter, Half size, and Tiny. The Maps are arranged below by order of size, largest to smallest. So, get ready to build your best lumberpunk maps yet.Beaver Maps: There and Back Again *Edited with New Challenge Map But before you don your engineering hat and participate, please read the full Terms & Conditions document and check the Frequently Asked Questions. Knowing all the excellent maps our players have created since the game’s launch, we expect truly grand creations to appear. In addition to the cash prizes, winners will earn eternal fame among beavers (read: the coveted “Master Architect” title on our Discord and a place in the game’s credits). You can submit as many maps as you like but as any beaver craftsman will tell you, quality precedes quantity, so put your best paw forward! The idea is simple - until February 28, 2023, create a cool new custom map using the built-in map editor, upload it on Mod.io with the “Build-a-Map Contest” tag, and you may grab one of the three grand prizes, 1000 EUR each.īased on the submitted maps’ originality, playability, appearance, and popularity on Mod.io, our team will pick one winner per each map size category (128x128 and below, 129x129 through 255x255, and 256x256 and above). If you wish to try, start your adventure here!īuild-a-Map contestOur hub is new so to get things rolling, we’ve prepared a long-awaited map-building contest with a proper prize pool. However, Mod.io already hosts many cool player-made mods that add awesome new in-game content or allow you to meddle with Timberborn’s mechanics. For details, follow this easy guide.Ĭurrently, our game does not officially support mods (seriously, you’ve been warned, don’t come to us if something breaks!). Sharing your creations with other players is equally easy - make a map, archive it, and upload it with an appealing description. Getting a custom map from Mod.io is as simple as downloading a file, unzipping it, and moving it to the Maps folder. We hope it will become a handy platform for all Timberborn players who can’t get enough of post-apocalyptic beavers. For now, we are not integrating this tool with the game but as you’re about to see, it’s straightforward to use. is an external platform that hosts community-made add-ons, including custom maps created with Timberborn’s built-in map editor. Join the competition and you can win one of the three grand prizes - 1000 EUR each! □ And to kick things off, we’ve got our first map-building contest. That’s why today, we’re officially launching the. Whether it’s custom maps or player-made mods, our community gives the lumberpunk beavers A LOT of cool new stuff to do.
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